#pragma once
#include <string>
#include <vector>
#include "FileIO.h"
#include "CMDs.h"

using namespace std;

//A location in the game
class Location
{
private:
	vector<Command*> Commands;

public:
	string Description;
	Location(string description);
	void Parse(string command);		//When a user types something the current location handles what to do
};

